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Backgame Doubling Cube Strategies

A backgame is one situation during a backgammon game you'll find to be quite common. There are players who deliberately go into a backgame (they make full use of this backgammon strategy). There are also those who only make a backgame a last option when no other alternative is available.

Since a lot of backgames end in a double getting passed when an offer is made by one of the backgammon players, one of the important aspects a player must study out are doubling cube strategies. We should really consider the indicators including the right timing to offer a double in a backgame.

One thing we need to consider when we talk about doubling cube strategies applied to a backgame is timing. In a backgame, we need to hold our positions as long as we can until we can hit a checker (i.e. in case you play the role of trailing player during a backgammon game). The measure of moves you can spare to make until you hit your opponent is called timing. If your timing and the number of pips your backgammon checkers can run is less than twenty or so then you shouldn't offer a double. In that backgame situation, if your opponent offers to double, it is advisable to pass.

Let's say you're leading the race in a backgammon game and you're stuck in a backgame. There are some things about doubling cube strategies you should consider but one very crucial item we must take into account is the number of our anchors that have not yet gone over the opponent's defensive anchors.

If we have less than four anchors (less than four points in the prime) that means it is just right to offer a double at this point in a backgame. This also means that most of our backgammon checkers are now in the home board. Take note of this condition with your doubling cube strategies for a backgame.

Since more players dread the fact that they'll play the role of trailing player in a backgame, here are other things they should take into consideration regarding doubling cube strategies. First you should check the position of your anchors, if you have an anchor on the three point then you're good. Consider your chance of hitting a blot. If you do manage to hit, does your home board position allow you to contain that checker? Has your opponent born off a lot of backgammon checkers?

A backgame is not necessarily one sided in that it favors the backgammon player who is leading. The player who trails in the race still has a few aces left that can turn things around quite drastically. This principle also works well when considering doubling cube strategies in a backgame.

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